Post

I'm continuing work on our OpenXR mixed reality tool called "MR Magic" Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo Surfaces are nodes connected by edges, which is what's shown :)

0 reposts4 likes

But for now, here's the path that's represented by the nodes in the first post. You can see that it goes Wall11 -> Floor -> Table2Right -> Table2Top and the corresponding nodes are highlighted in gold in both the 2D and 3D view

So far: - Surfacebound Pathing -Surface Snapping - Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom) - Surface Zones (configure "valid" surface areas) - Configurable Surface Grids (using this to smooth out pathing rn) Want to add oct-trees next for better performance & pathing!