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Want the XR community's thoughts on this: the way I see it, it would only be good for Meta to support XR development in Godot. I don't see a way in which they wouldn't benefit from this. And while they're at it, maybe they should replace Horizon World's editor. It's very unwieldy.

I see progress is being made on this front! Awesome to see bsky.app/profile/m4gr...

Fredia Huya-Kouadio@m4gr3d.bsky.social

#GodotCon 2024 was amazing! I had a lot of interesting chats with developers about #XR support in #Godot, and the presentation of the just released Godot XR Editor for the #MetaQuest was extremely well received!

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