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It's funny/sad that after years of pandemic struggling and whatever else created the big hole in their release calendar, Xbox finally kinda started shipping good games at a somewhat regular pace, but this new leadership is going to roll in and take all the credit.

Like they show up, they keep saying "we need more games" and guess what? You've got them, they're nearing completion. Congrats? It's not "the next 100 days" or whatever, it's "what does Xbox look like in two or three years."

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Shutting down Compulsion Games just says to me they don't care about managing a portfolio, they just want hits as fast as possible. I'm no studio head, but that sure seems like a bad way to actually make "hits." Especially as a platform holder with a content-devouring subscription service.

I initially loved Game Pass. And it felt like a great deal to save money. But then over time as you started to see incredible games not hitting "sales targets", and MS shutting studios down, I started to get suspicious at that model. It might have been a deal for me, but it wasn't helping devs.

I've been playing games since my parents got us an Atari 2600, and my dad brought a Commodore 64 home from a coworker who was getting rid of it. Games are one of my biggest joys (and of my kids too). And seeing these big corporations not respecting this medium like many of us do, it infuriates me.

Hi-Fi Rush sold horribly on PS. Game pass or no Game Pass, South of Midnight is not covering their development. It's just not the kind of game people are willing to spend money on or subscribe to GP for.

Absolutely. You need the quirky single player games way more than you need half a dozen shooters or "man with large sword swings large sword at boss" games. I guess the logic is you can just buy those outside, but it takes time to shut things down and then scout for second parties to take over.

Fact of the matter is, factory line logic works if you're making a bag of chips ahoy or a model of car, but it completely fails when applied to any kind of creative or artistic process, like video game making. Factory line logic is good at making copies, not creations.

Weird to frame this as some new approach by this leadership when Spencer got rid of several Acti studios, Tango, Arkane Austin, Toys for Bob, Twisted Pixels, The Initiative and effectively closed Turn 10 as it's own studio as well. There were probably more?

The second Spencer and co. bought Activision, all previously announced acquisitions didn't make any sense anymore and it's been a continuous, steady bleed of studio closures and layoffs in the thousands ever since then. Sadly, this is just business as usual for MS at this point.

Except Compulsion Games wasn't producing games that people wanted to play. We Happy Few was fine, at best, and didn't sell. SoM was certainly a better game, but also didn't sell at all (only 10K sold on PS5 allegedly). Yeah, don't expect hits from all devs, but their sales numbers were abysmal.