if ISAT was slick and quick to finish and easily understandable then it would be boring as hell. the player has to suffer just like sif
I read a comment that part of the mid-game was made intentionally tedious to put you in the headspace as Siff. If so, what made you choose what seems like a risky decison. Im specifically referring to where you can dead end three times and then get told you need to go back to the previous floor.