Post

if ISAT was slick and quick to finish and easily understandable then it would be boring as hell. the player has to suffer just like sif

Sylvia Huxley@siletzia.bsky.social

I read a comment that part of the mid-game was made intentionally tedious to put you in the headspace as Siff. If so, what made you choose what seems like a risky decison. Im specifically referring to where you can dead end three times and then get told you need to go back to the previous floor.

siffrin: i have been here for weeks... repeating the same things over and over again... im going crazy player: (has played for one hour) VS player: i have been here for weeks... repeating the same things over and over again... im going crazy siffrin: same here! and im also stuck in a timeloop

5 reposts72 likes

It’s 100% makes sense and I love it in a time loop mechanic. I just had visceral reaction when I got to the “right” door and got told to go back where I just shouted “oh fuck you game”. So, I guess it works as intended.