heinn@heinn.dev14 Augalso faffing about with unit movement having stopped units carve the navmesh seemed like a hack at first but it's actually quite effective I got the attack encirclement behavior for free, wasn't looking forward to implement that2250
Eugenijus Krenis@tleno.bsky.social14 AugIsn't poking lots of holes in navmesh pretty costly performance-wise?11
heinn@heinn.devprobably, I'm hoping to get away with it by virtue of having a low unit count14/8/26, 8:55 pm·0 reposts·1 like