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i do think we need to retire the "western game dev has been here" meme though. street fighter 6 is 100 gigs. nioh 3 is 130. ace combat 8 is 140. final fantasy rebirth is 160. this is just what games are now. the problem is AAA scope itself, not bad optimisation or regional trends

i remember memes being made about force unleashed being 30GB. which even to this day, that seriously should be the cutoff. no reason a game should be going to triple digits AT ALL. with emulation it puts it all into perspective too. i could have the 100+ amazing classic games OR 1 mid modern game 💀

The culprit is the unwillingness to introduce selective downloads to reduce size, pretty sure most people only want one voiced language and also a very big chunk of users dont care about the massive 4k textures. But I do agree with you, fuck this meme.

also isnt most of that size bloat from assets, not code? Stupid high resolution textures and models, map data, tons of voiced dialog, etc

publishers could very easily just offer the 4k assets, as well as cutscenes and sound files for other languages (another hefty source of bloat in some games) as free DLCs to solve this issue and still give the 4k sickos the experience they want

as far as i know it's both bad optimization and AAA scope, a lot of this is just bad/no compression on big files like the huge textures games use now from what i understand