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this is purely my own gut feeling and i’d love actual devs input, but i get the sense that on top of everything else collapsing, one of the big struggles in games is that the Normal Iterative Sequel, reasonably scoped and made on a quick schedule, seems to sell like six copies now

this type of game has traditionally been the bread and butter. this is what keeps lights on. but i saw that boltgun 2, by all accounts a fine sequel to a popular game from a massive brand sold like a fifth of the original numbers and was like. well what the fuck are you meant to do if not that

similarly i saw deadzone rogue get reviewbombed because they decided to make an iterative sequel a year after leaving early access rather than continuing to patch the original forever and i understand all the steps to why this happened but you have to see that infinite updates is not sustainable

Genuinely the one thing I fucking hate about the modern landscape is normal games getting roadmaps for patches that change a lot of fundamental things about the core gameplay and it being expected to happen for years basically turning single player stuff into quasi live service

i hate it!! i like when games are complete statements and you respond to feedback by making a new complete statement the next time

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It becomes clear that I should not buy your game at launch because it isn't done or that these studios are so insecure about their vision willing to change everything on a whim to satisfy the philistine user base which just puts me off of someone's game entirely