There's still a lot to be done here, but I'm considering releasing this as an asset for volumetric clouds focused on performance and usability at some point, but I'm still gauging interest Would this be something you'd be interested in? Or is the asset store too saturated by cloud assets already?
In case you were worried, I'm still unreasonably obsessed with clouds and getting them to look as good as possible with as few controls as possible ☁️ Using curves to set properties over normalized height seems to help, but I feel like it's not quite there yet 😅 #gamedev #unity3d #madewithunity
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