Crunch is - and always has been - a problem in software development (especially games), but forcing people to sacrifice their families, health and sanity for the sake of an EXPANSION DLC for a AAA game that already shipped and then laying them off afterwards? That's diabolical.
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pcgamer.comFormer id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'"There were two months where I was working something like at least 12 hours every day."
I not only refuse to believe business must be done this way, but I'd argue we as gamers need to develop strong, unified principles to say, "I will not support publishers that treat their game devs this way." Microsoft is among the worst and most abusive when it comes to layoffs.
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They've always been a good thing. It's the reason why Margaret Thatcher destroyed so many of them decades ago. Those "in power" don't like it when you ask for what's just. Unions make sure the employee is protected and respected. Leon skum made threats to them during the pandemic. It's all the same.