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Pretty much, yes. ☺️ It’s a WebGL fragment shader, so it runs on the GPU and renders to a canvas in the browser. Uses include games, but also visualizations, art, apps, anything that uses the canvas. I've added some text to the blog post and github repo to help clarify. Thanks!

Thank you! This is phenomenal work and incredibly generous of you to share. If I wanted to attempt adding another feature/slider to it, are you open to PRs? I'm fascinated by some of the recreation work from the community and would love to try my hand at implementing.

Super! For the pico-8 live demo example I changed count to 256 (because resolution) and tweaked the params. For my game, it’s a much larger screen so I use 400 lines (because PVM) and much lower params.