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Two nights ago, I decided to give Claude Code an actual challenge. I dropped a decrypted copy of Bloodborne 1.09 for PS4 into a directory, started 5 agents and told it to decompile it an recompile as a wasm playable game in the browser. I woke up to this:

I told the agents to take screenshots and keep a blog of the progress. It's been two days. I'll keep this thread with the blog highlights.

On the first 6h we got to the main menu, the character creation, and the game would crash on map loading. After another chunk of work, we got to this:

The agents were able to navigate the map (they built a little navmesh helper that allowed them to play the game (you could hear the sounds and get to the in game menus or prompts), but the 3D render was, well grey.,

After 36h, this is the current status: All the rendering artifacts it found are gone, the game still runs at 7-10 FPS (the actual PS4 game caps at 30 FPS). The replay mechanism auto-plays the game quite a bit and doesn't crash.