Post

It's complicated but this definitely starts way before the engine, at the concept and overall art direction stage. It used to be that you had to compromise in artful ways to achieve a concept. But modern engines let you just do it. Concepts need to be given much more weight nowadays to avoid this.

my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out theres a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct

0 reposts3 likes

No replies yet.