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Does it bother you that the Window button in the default preferences screen is never highlighted, even when the game is not fullscreen? This is a quirk of how that button action checks if it's selected - technically, it's only highlighted if the window is exactly the game dimensions (e.g. 1920x1080)
My favourite testing tip: there's a special config called config.auto_choice_delay. Originally made for demonstration booths, this can be set to a length of time to wait before the game automatically chooses an option from a choice menu.
You can use it for that, or you can do what I do, which is set it to a tiny number and skip through my entire game multiple times. Open up the console with shift+o and type in config.auto_choice_delay = 0.01, hit enter, and skip to your heart's content.
What this means is you can check for `if config.developer:` and be confident that whatever is in that block will not appear in the release build. I use it all the time for developer menus, to print optional information during the game while testing, to flag errors, and more.
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