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Does it bother you that the Window button in the default preferences screen is never highlighted, even when the game is not fullscreen? This is a quirk of how that button action checks if it's selected - technically, it's only highlighted if the window is exactly the game dimensions (e.g. 1920x1080)
My favourite testing tip: there's a special config called config.auto_choice_delay. Originally made for demonstration booths, this can be set to a length of time to wait before the game automatically chooses an option from a choice menu.
You can use it for that, or you can do what I do, which is set it to a tiny number and skip through my entire game multiple times. Open up the console with shift+o and type in config.auto_choice_delay = 0.01, hit enter, and skip to your heart's content.
Set `config.debug_text_overflow = True` to get a text_overflow.txt file which will report any text that's too large for its container. If you speed through your game using the previous tip, this logs where your dialogue is overflowing the textbox (useful if you support multiple fonts or text sizes)
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