Post

OK, this debate is worth some actual data. If I’ve got this right, to figure out how many TTRPG creators are full time vs. “have a day job” we need to define a few things, starting with: - the scope of what we count as “working in TTRPGs” - when a freelancer counts as “full time” in TTRPG

Matt Colville?@mattcolville.bsky.social

That's absolutely not true. And it's less true now than at any point in the last 50 years. Look at crowdfunding.

I just scratched together this somewhat suspect semiotic square comparing "full time day job" and "full time game job". I don't think it's very productive and it certainly wasn't made with any sort of data-based input.

My bias, of course, is blatant. I'll never forget overhearing a super rich trust fund person oil in on some education industry rubes with a "I just quit my day job to be a full time designer" pitch when they never really had a day job and they hadn't yet (to this day) produced a finished game.