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I think you mentioned in one of your videos that some devs lie about the odds because human brains perceive chance in such a biased way. 90% chance should actually be 99% or people complain, right?

I think it was xcom or fire emblem that did this for hit probabilities. IMO I prefer designs where RNG is a conscious choice, like you are making a tradeoff of +something in exchange for a failure chance, and in those cases accurate percents are better

Fire Emblem is the one that fudges the numbers more with high% more likely to hit and low% more likely to miss. XCOM's RNG is infamous in large part due to the percentages being exactly what the user sees (though it does cheat in favor of the player under specific conditions on lower difficulties)

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