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PSA: my vector graphics library for Godot and Unity is currently free on itch. I’m in desperate need of feedbacks please do try it out! #gamedev #indiedev #godot #unity3D

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I played around with it, definitely seems useful!♥️ Some first thoughts: - float sliders could be capped to sensible range - Outlines could be an option for every shape - more control with the gradients (eg. set interpolation to constant) - custom materials/shaders? I'll play around some more :)

Thanks a ton! Would you mind if I ask some more questions? Specifically what do you mean by: - set interpolation to constant - outline could be an option for every shape, since I believe all 2D shapes already had them unless you're saying 3D shapes?

Gradient Resources can change their interpolation mode, which could be nice to have for some effects, like an outline or transitions. I didn't see a way to enable an outline atm, like a combination of 'Rectangle' and 'Rectangle Rim'

Thanks for sharing! I would say both of which will unfortunately be out of scope atm, for: - supporting arbitrary gradient resource isn’t as straightforward as it seems - deriving outlines aren’t trivial within shaders, but similar results should be achievable by stacking say a rect and a rim