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a thing that makes game engines interesting is that the best engine for a game is one made exactly for it, but the best engine for prototyping and experimenting with a game is one that assumes as little as possible about it.

it feels like there are big game engines that make very few assumptions (unity, unreal, godot) and ones that make many large assumptions (rpg maker, adventure game studio, renpy) but it really feels like for me the sweet spot is in the middle and has little representation

I haven’t used it but it feels like Gamemaker Studio might fit into the middle ground? Every time I see people use it for a specific thing like an RPG it feels like they’re twisting the engine to do something it wasn’t supposed to which implies that it’s got stuff it’s designed for

i would just call game maker “general purpose” even if it doesn’t succeed, because that’s what it aims to be. the thing about general purpose engines is that they all feel *exactly* that way to me which is why i don’t like them

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Right, yeah that’s fair. Sometimes I find myself wanting to do things from scratch but also there’s too much boilerplate I don’t like doing that all games need so engines make sense for me Though Gamemaker is definitely more opinionated than like, Godot. And Source is more opinionated than both