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feels like running a company where every employee's most rational course of action is to minimize the effort they put towards their job and maximize the effort put towards searching for their next job is not conducive to the goals of the organization, but I'm no highly-paid MBA lobotomite

Riley MacLeod@rcmacleod.bsky.social

Oh, well fortune.com/2026/10/20/t...

like how do you even run a studio where everyone working there has all the reason to think 1. their days with the company are numbered, 2. their performance has nothing to do with outcomes, 3. the thing they're working on won't ship

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It's so much fun to work in videogames, that's why you have to work so much and get paid so little! Oh, yeah, and we will also endeavour to make it as little fun as humanly possible to work in videogames. Enjoy! 💖

It's like a different dimension of enshittification, the enshittification of labour rather than products, where management grinds its workforce into ever finer dust in the hopes that the supply of new suckers to feed into the grinder won't dry up too soon.

The last game studio manager stands at a podium, telling an empty, dilapidated room that that it is a privilege to work in such an exciting, innovative and fun industry. A lone, exposed bulb flickers overhead. Dust falls from the cracked ceiling as an automated marrow reaper stomps by outside.