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This lines up with a lot of my thoughts on it. I also think the speed with which Roblox developers jack concepts from each other to further optimize their games for monetization is fascinating and shouldn't be in something that gets pushed to kids. It's like the worst version of best practices.

Mat Piscatella@matpiscatella.bsky.social

"This is a kids' game, and it's layering multiple currencies atop one another to obfuscate the cost of things, as well as using pop-ups, timer bars, and "buy" buttons to offer temporary boosts and, generally speaking, remove the game's in-built friction."

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