APOCALYPSE FRAME 2E devlog #2 is up. Tags are dead. Long live not-tags. binarystar.games/posts/origin...
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binarystar.gamesPost-APOCALYPSE #2: The Death of TagsAt the end of the first post in this (intermittent, barely-started) series, I mentioned I wanted to talk about weapons (or specifically armaments), systems, and enemies. All of them changed in the sam...
I mean, I'm not 100% opposed to the idea, but the way it was implemented in AF 1E just wasn't it. Celestial Bodies is closer to how I'd do one now (style guide is that each of them is redefined per-weapon but has common names so parts/abilities can key off of them)
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