Post

I mean, I'm not 100% opposed to the idea, but the way it was implemented in AF 1E just wasn't it. Celestial Bodies is closer to how I'd do one now (style guide is that each of them is redefined per-weapon but has common names so parts/abilities can key off of them)

The way that I approached it to not overload the player is to just limit the number of tags to about 6 and then provide additional passives depending on the actions the player takes in combat. Since the player is choosing actions in a JRPG style, the tactics come from action selection and such.