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My implementation of the paper "Implicit UVs: Real-time semi-global parameterization of implicit surfaces" from @baptiste-genest.bsky.social. The paper describes a way to texture SDFs in realtime by letting the user place seeds on the surface which get blended into a global UV space #godot #Graphics

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Link to my source code: github.com/ARez2/Implic... This was a really interesting algorithm to implement. And does a good job at UVs! Thanks to Baptiste for helping me with some issues of my implementation ❤️ He also made a standalone C++ version (without Godot), based on my initial implementation.