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Worked some more on the combat (improved projectile hit detection, added spread to PDCs, added hit VFX, improved aiming logic factoring in acceleration and more). Also improved thruster visuals. Here is how it looks in action πŸš€ #indiedev #gamedev #godotengine #expanse #TheExpanse

Sorry for the video quality. I still need to figure that out πŸ˜…

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I think it's Bluesky issue. All uploaded videos get extremely compressed and lose all quality. One workaround I found is using static scenery and only showing one or a couple objects moving. The compression is less aggressive with static background.

Ah yeah. Static scenery will be a bit hard to do for me, but I feel like I can still improve the quality even before uploading to Bluesky. But maybe also the heaps of black color sprinkled with stars aren't good for the compression?