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Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads. Play free at slowroads.io #threejs #webgame #javascript #procedural #webgl

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My only wish for this, after playing with it for 10 minutes, was controller support - then I checked the options and it had been there the whole time, just waiting for me to configure it. Many kudos to you for this, I love a good, aimless digital road trip.

No AI; it's all hand-coded. All parts of the engine are specific to the context of infinite environment generation on a browser-based budget, and I found there isn't much generic about that. Besides, it's a hobby project, so for me there's value even in doing the rote stuff manually

hey! i just randomly stumbled across the trailer on youtube a little while ago and have been just chilling out with the web version, autodrive on, just flipping between different settings and worlds. very cool little experience, and i'm very much looking forward to the Steam version (wishlisted!)

This is really cool, probably out of scope but have you considered using atproto (blueskys protocol) for accounts. You could put the save data on a users PDS.