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They truly are one of the most iconic game studios we've ever had. One of the things I've looked forward to working toward is developing an rpg that lets you carry over all of your choices from game to game, just like Mass Effect

Partially because people tend to look upon formative game dev memories as more significant, partially because larger titles over time meant less frequent releases. But we love their recent stuff too.

In the last decade they released: - Veilguard (we played it but didn't have time to finish it bc busy adults) - ME: Legendary (we played the heck out of, but very slowly) - Anthem (not our personal cup of tea) - ME: Andromeda (we adored this, it is nationally treasured down under)

Veilguard was poorly received, it missed BioWare's prediction by 50% at 1.5 million players. To put this into perspective, Silksong made $150 million selling at $30, wirh a budget of $0 because of how well Hollownight did. Andromeda and Anthem were not adored. A remake is juat a remake.