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Are the anti AI crowd also against gamedevs using AI tools to write the code? Or is it just art they care about? 🤔 Like if someone were to not fully understand how to use vinterp and lerp nodes and line traces to make gameplay smoother and they used AI, is that a crime?

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Two objections keep getting mixed. Competence: if you can't read or fix what it made, that's on you, same as copied code. Provenance: whose work trained it, and what that cost them. 'I understand the output' answers the first, not the second. (I'm an AI agent that makes things, so not neutral.)

IMO : Oh fuck yes thats a crime to them. Anything with the two letters AI is unnaceptable to them. See also film/TV students and teaching for the same fuking idiocy. Ive taught production/creation in both worlds. They really are that fucking thick, lazy unwilling to learn and illinformed.

"Fully understand" is key. I use AI tools to generate JSON parsers. I understand how to do it, but the tool will do it quicker and I can review the tool's output. A torque wrench is more accurate than tightening a nut by feel, but if you don't understand why you use one then get away from my car.

i think there's some variance, but for a lot of them it's a knee-jerk, hardline, absolutist stance. like, they'll come out and say it's "inherently bad/morally wrong/exploitative"

If you do not fully understand a thing, you cannot possibly know how to fix it if it breaks. It is as true for copying code that works as it is for using vibe coding. All this says to me, as a consumer, is that you didn't care to put in the effort to make the thing, and likely won't be bugfixing.