So glad people are as interested in 3D Platformer cameras as I am! Let's cover some things I missed in the first thread. (With some #GameDev WIP areas from the final game thrown in!) First: "autocam!" The camera will automatically rotate to frame the direction the player is moving.
I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.