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I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

oh my god I am so interested in different styles of third person cameras and what makes them feel good or bad... Do you have recommendations for resources to learn about different types and features? Amazing thread. Your camera is great!!

This tweet from @walaber.com was extremely helpful to get started: > When you see a game that looks super smooth and you're curious how the camera works, try overlaying some lines on the screen to help observe the camera behavior. I've never done this and *not* noticed something interesting.

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