πBuilding a steam engine isn't that difficult, but a realistic engine that behaves like a real one is more challenging. However, it becomes real fun when you develop an entire flow simulation framework for steam, water, and other resources. #IndieGameDev #GameDev #Unity #MadeWithUnity #GameDesign
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β‘This is going to be fun... The electricity is already set up so that a generator can be hooked up soon, and there will be batteries, switches, fuses, and burn-through wires.π#IndieGameDev #GameDev #Unity #MadeWithUnity @unity
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β‘And here it is, the first implementation of an electric solver (which currently sets grounding automatically). The battery is not yet burning out from the generator, but it shows when it is overloadedπ‘ #IndieGameDev #MadeWithUnity #GameDev @unity.com
β‘ A few more integrations into Unity's spline system with cute plugs and sockets. π#IndieGameDev #GameDev #Unity #MadeWithUnity @unity.com