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Inner Oculus is finished. There is a second layer for the outer bulge. It was quite the challenge to create a fully procedural eye texture Textures done in Substance3D Designer, Modeling in Blender. #procgen #gamedev #3DDesign #Blender #Substance #SubstanceDesigner #gamedev #indiedev

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Interesting! I've used Substance Painter more than all my other Steam purchases combined, but I never dared to get Designer. I've heard once you start playing with it, it’ll devour all your time.

Kinda true ^^ Although I will save you time once you get the hang of it. The time investment is super frontloaded. Just "dabbling" in it will only cost you. But if you stick with it you'll get to a point where you have your tools ready and things go really quick.