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The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.
I also think I'll _mostly_ keep it limited to ads that are relevant to game dev. Game jams, game engines, conferences, etc. So... what are y'all's thoughts? Is it a bad idea? Are there other options for monetizing that I'm not thinking of? Are there other issues I haven't considered?
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I actually don’t think game releases make sense for this audience. 😅
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I think we’ve even solved that! 🥳
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
To be fair, the suggestion came from @devingaffney.com and the community here, building off other prior art. I’m not going to take credit for something I didn’t come up with. 😅
P.S. - If you want to directly support my work for the #GameDev community here on Bluesky, you can always buy me a coffee. 🥰 ko-fi.com/TrezyCodes
Yup, we've solved that until Bluesky gives us a better option! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yeah, totally agree. We've settled on a solution until Bluesky gives us a better option, tho! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
That's one of the reasons we'll be requiring ads to use the #ad hashtag! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.