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Wow triple A devs are idiots. The market is so over saturated with lacking sub par triple A titles and shovelwere a competitive only shooter with a mid gimmick was doomed to fail from second 1

My friends and I played the original a BUNCH. we played splitgate 2 for an evening when it launched and we all deleted it immediately after lmao

I had the exact same experience. I thought maybe I was remembering the original through rose colored glasses so I redownloaded it and ended up playing it for a few hours; it was still a blast and there were still people playing. I deleted SG2 and kept the original installed.

"Between the game servers and 3rd party dependencies, Splitgate 1 is costing us about $40-50k per month" "3rd party dependencies" is doing some legwork here, because I don't know if I could spend $40k/mo on game server cloud compute if I tried

Some hasty projections: with 100 machines (each hosting a single game server process, I'm assuming 6 players/game server) + 200 machines for services (authentication, matchmaking, etc) + 100 TB MySQL database, I'm getting $35k month

100 "machines" for 100 concurrent clients? More realistic would be around 20 virtual servers. I can't imagine the game needing high specs, its a simple arena shooter. They either outsource and get ripped off, pay shit ton for anti cheat service or straight up lie

I'd really hope that your game server processes could host more than one game each (I chose c6g.xlarges for these!), and that's already capacity for 600 players: Splitgate 1 peaked at 450 players over the past 3 months - there's absolutely no need for this many boxes