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Why is Three.js the de facto implementation for these types of projects? Do we think models aren’t capable of leveraging Unreal/Unity yet?

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Anecdotally, at least 6 months ago they were very bad at doing typical workflow actions in Unreal since so much stuff was GUI-based and they still hallucinated a lot. I’m sure they’re better now

They have an MCP now (since June), and you can do most stuff through either C++ or Python scripting! But most of the documentation available online assumes you are doing stuff through GUI and blueprints as well. People speculate that that’s why they say they’re killing blueprints for UE6