Developing for #Playdate sure is a humbling experience. 3+ years of dev on and off. 130 sales in the first month. 🥲 No regrets, did it for enjoyment and learning. It's calibrated my expectations appropriately I think. (Sale in March, wishlist perhaps? play.date/games/spinsh... )
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play.dateSpinShot for PlaydateAn arcade block-breaker score-chaser with a spin.
Yeah - 70 sales for me after two months - got a little boost with a new year sale, but none in February so far - have ideas for more games (and updates to my current game), but it takes the excitement off developing knowing there just isn't a big market out there (or the market is too saturated now)
Yeah, I know 130 sales in that timeframe is also pretty good. I've got nothing but good feedback, just from what I can tell, not a great attach rate, and there is like 1 creator I could find doing any sort of active coverage because the audience is so niche. Reddit and discord seem most active.
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