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Ok im gonna say something here that is going to draw a lot of different feelings from everyone, and I want to be clear i'm not "in support of this" or "against it". i'm just saying it as an observation that seems true to me: I think with the latest frontier LLMs, the “music” era of games is upon us

For years we have been talking about games going in the direction of music (in the sense that there’s more great music out there than anyone can possibly engage with). This trend has driven down prices, made it harder for developers to find audiences, and turned distribution platforms into soup.

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When you start getting into retrogames, translation patches, unreleased games, prototypes that got leaked, you start to realize there's *already* more games than anyone can possible engage with.

But one thing that has always been true about games that was not true about music (or a lot of the other arts) is that games are just incredibly hard to make. As my friend Frank Lantz famously said, "games are operas made out of bridges". (sorry to drag you into this thread @flantz.bsky.social).

But that is clearly over. It is now fairly trivial to make any game of any complexity within the bounds of complexity that matter for most game ideas. You can build the bridge part in one prompt (and people are, all across the internet, to widely varying degrees of success and quality)

Are you seeing these games behind closed doors or do you have any examples you can point to of reasonably complex games produced by prompting without any expertise? I haven't come across any I know to be AI but I'm super curious what the current "state of the art" is, so to speak.

Obviously it still requires some real work to fit the bridge into the opera, but I think we’re kidding ourselves if we ever thought that was the bit that kept everyone who wanted to make a game from actually doing it.

I don't think it is in any way hyperbole to say that these days, anyone with the level of drive needed to learn to write songs and play guitar, could put in the same amount of effort (or less!) and make a game of note. So here we are, games enters it's "music" era.