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For years we have been talking about games going in the direction of music (in the sense that there’s more great music out there than anyone can possibly engage with). This trend has driven down prices, made it harder for developers to find audiences, and turned distribution platforms into soup.
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But one thing that has always been true about games that was not true about music (or a lot of the other arts) is that games are just incredibly hard to make. As my friend Frank Lantz famously said, "games are operas made out of bridges". (sorry to drag you into this thread @flantz.bsky.social).