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Decided to clean up my trampoline spawning system for Pac-Man to make sure it's clean for a release alongside Character Select whenever that happens. I got it to the point that it supports most kaizo platforming, every trampoline in this video is spawned automatically!! #sm64 #sm64coopdx #pacman

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I'm so used to used to the rev sound in the PS2 version of pac-man world. the rev up in the other versions of the game sounds weird yo me.

Exactly!! It takes all of the walls in a level and emulates wallkicks for each of them, and if a wallkick is "successful" (lands on a floor after not finding a wall) then it spawns a trampoline or a ramp at the bottom of the wallkick according to the height

If it wasn't clear, this was done because Pac-Man can't walljump here since I purely based the moveset on Pac-Man World 2 on Gamecube, and because a lot of modders are missing out on raycasting and surface logic.

Holy hell, you are giving him a full fledged moveset? I was hoping for one with polished gamefeel and presentation like this. Nevermind the fact that PMW2 itself was originally supposed to be a sandbox game; this is like the closest realization of that original concept!