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I can now easily spawn hundreds of headless game clients that produce random input! #gamedev

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While I want the game to handle way more clients than that, just spawning them like this is super valuable for testing. In this video, they are all running locally. Who know what the current bottleneck is, but now I can find out!

Without screen recording, I can spawn 400 to 500 clients. But I'm pretty sure that the server could handle more, and just running the game 500 times is the problem. The htop screenshot is with 400 clients.