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Prototypes are the most powerfully tool I know of for increasing the productivity of conversations about what software should do and how it should work They're tools for thinking
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aspects of the UI because they think that the system is "nearly finished". Also, a high-fidelity UI prototype invites bikeshedding - people will be more inclined to discuss, e.g., the color of buttons than the information architecture. Usability experts have been aware of these problems for decades.