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I made a shader stripping feature for VRC Light Volumes v.3.0.0! It's something similar to what Poiyomi or lilToon does when you lock your shader, but for worlds, not avatars. And I can say, it's a game-changer in terms of world performance!

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It will do nothing to avatar shaders/materials cuz avatars can be viewed in different worlds with different features, so we can't strip them. It will also require no extra work for shader developers to implement the stripping support.