My new "GPU Infinite Grass" is finally out! Renders millions of grass blades to the horizon! Mobile/Quest-ready, Light Volumes support, bendable by players and objects. Available on Booth & Patreon. 20% off for the first 3 days! redsim.booth.pm/items/7997362 patreon.com/posts/150937...
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Grass particle render pass: - Grass is rendered as GPU-instanced particles using Particle Material. - Grass is generated around the active render center. - Grass generation order follows the hexagonal spiral shape to have the correct sorting, reducing overdrawing.
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