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Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLi...

I'd like a integrate Light Volumes to my own shaders, but they are all using the Specular Setup. How can I implement Light Volumes in ASE as Specular Setup? Anyway, amazing work :3

Hey! Yes, everything will work the same with specular setup, except the speculars, you can use this function for sprculars in your setup: LightVolumeSpecular(specularf0, smoothness, worldNormal, viewDir, L0, L1r, L1g, L1b);

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