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Announcing sendou.ink/comp-analyzer Plan the perfect team composition. Features: - sort weapons by category, sub or special weapon - damage combo table - enemy ink resistance / sub defense sliders - range estimator - sub/special categories 🧵 with more details on features #sendouink

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I’ve been messing around with this new feature and I’m LOVING it so far! One thing I think could make this feature even better is the ability to have 2 comp slots to switch back and forth to compare and contrast stats!

The range feature is a great way to compare weapons to determine if you can space and damage to a particular weapon. It would be appreciated if the feature could be expanded to include different range modes. A bird's eye view option would also be nice to visualize AOE (especially rollers horizontal)

yoooo go cook!!! 🔥 definitely could see some ateas being added to (maybe sorting weapons by range or paint type) but for an initial version this is really good and I'm glad to see something like this :3

Idea with these categories is just a quick look of if you have too much same-y specials. Likely will get tweaked based on feedback. But for example I guess we can all agree that a comp with 4 tacticoolers might not be optimal.

With weapon categories it's easy to think in terms of "ok we need 1 more weapon to fill this comp, maybe something with that special?" and you can find everything sorted nicely. Because who can remember all the 21031293 weapons in the game.

Ranges are also an important consideration. All credits for the formulas go to Centritide. Rn I just tried to add the most range per weapon so e.g. for rollers only vertical swing is shown. Might tweak later. For full experience check out the awesome sheet docs.google.com/spreadsheets...

I thought of making a weapon ranges doc for S3 like I did for S2 in the past, but after looking at this, this is significantly more comprehensive than anything I could've ever put together awesome work :D

Damage combos is the headline feature. Don't want to see some damage type? Simply click to filter it out. It shows combos closest to 100 first and you can simulate different enemy IRU/Sub Def.

after i released the kit generator i brainstormed making a tool like this but lost motivation rather quickly, it's awesome that you decided to make one yourself