Post

The number one skill I've learned from making Dice Exploder and contributing to the online rpg design scene is how to identify when a conversation is headed somewhere fucking stupid (or has arrived there already) and to not get involved.

5 reposts125 likes

me: sam posted a hit tweet t: *reads* oh yeah that's funny t: i learnt that a long time ago from talking to my mom, though

Ah, so you’re subtweeting something that was dumb posted within the past few weeks. This narrows it down to… basically everything posted within the last few weeks.

If we're being real, I'm subtweeting about three interactions I have per day, every day for the past three years, and only ~1 of them is rpg related.

Another corollary to this is that I count myself very lucky that my default knee-jerk reaction to getting more than ~25 likes on any post is go "uh oh"