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"not knowingly lie" is an oxymoron. By definition, in order to tell a lie, you *must* know the truth. Everything else is anything from a wild guess to overstatement to gross misrepresentation. But a lie is *always* intentional.

Hm... you mean in the sense that "knowingly lie" is just explicitly appending an inherent property... that's fair. But I've included the "not" - and no matter which way you slice it: If you don't *know*, you can't *lie*. You can guess, misrepresent, frame, overstate, what have you... but not lie.

There's a new Fable game set to release in February and I had to double check to make sure Molyneux wasn't involved

Probably the best holding to account interview I’ve read. Letting someone tie themselves in knots by their own words. Also, PM at one point seems to think JW is some kind of assassin: “You've got what you want, haven't you John? You just don't want me around.” 🥷

At the time of release the reaction to this interview was gasps, and calling it uncouth. It is interesting to see how relevant some bits are though. Molyneux is just flat out believed in the PC Gamer article above. No push back. But 2 weeks for concept art, to then redo it, is just faux busywork.

Also, if it takes someone two rounds of concepting to bring out that the protagonist of the piece is starving and should look miserable, they suck at giving tasks

The amount of hard work something takes doesn’t matter: bsky.app/profile/ryst...

Robin-Yann Storm@rystorm.com

You cannot technically explain yourself out of UX issues, please stop trying. So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product. It doesn't matter how much work it was!! What matters is if your target audience uses it or not.