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With the statements made by Unreal about their diehard focus on verse scripting, metaverse, AI, and removing blueprints, I fear they may be having a Unity Runtime Fee moment: Causing so much uncertainty to their userbase, that the userbase reconsiders hitching their ride in the long term.

Could be, but the big difference with Unity is that Epic is using its own engine for its games, while Unity Technologies isn’t creating games with Unity, making them more dependent to their editor user base. Curious to see how this will unfold

So while Unity had to cancel its idea of runtime fee because of the backslash. I’m wondering how much Epic cares about its engine user base and if that could come to a point that they decide to keep Blueprints or not?

It may be that they feel UEFN will make more money than supporting classical AAA studios.

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