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The problem with the #gamedev industry: AAA studios and AA publishers, leadership is not in the business of making games - the teams under them are. Instead, their goal is pleasing the shareholders. Here profit is not enough, constant growth is key. Those are two very different priorities.

This is why we see games with successful releases and the studio still lays off huge numbers. It’s not about the profit of a single title - unless it’s a runaway hit. It’s about growth and growth potential, as presented at the next shareholder meeting.

“Hey look, we made a pile of cash and lowered overhead! Now we can reinvest in company growth.” Versus “We made a great game that people love, and it sold well enough to finance the next title.” See the difference?

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