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4/ But over the next 10 weeks, I’d mimic the patterns of a problem gambler with the help of a panel of gambling experts and learn just how much DraftKings would encourage my recklessness — and just how little pushback I’d get as I spiraled downward.
8/ As the @nytimes.com reported, DraftKings uses machine learning and data scientists to entice losing customers with promos to keep them going — even if those are the customers at risk of becoming addicts. The company says it doesn’t unfairly target people.
15/ There’s much more to the story — which you can read here — but I came away with one overarching takeaway: the “responsible gaming” prompts DraftKings served me were no match for the product design and promos pushing me to do more gambling.
17/ We’re still reporting on this topic. If you use apps like DraftKings or FanDuel or have experience in the gambling industry, you can help us with our reporting by sharing your transaction history with us.
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I'm sure you're already aware, but in Australia we recently had a Senate inquiry into online gambling. theconversation.com/what-drugs-d...
I'm trying to wrap my head around what makes a 'problem gambler'. There's no chance this is a legal term or it would set a precedent for allowing the government to decide how people spend their own money.If someone lacks impulse control in one area of their life, good chance they lack it in another.
This is nonsense. It's impossible to avoid gaming websites and offers. Young men in particular are targeted all the time. Young men as a class lack impulse control, it's not a personal failing. And the gaming companies know this. Teenagers, they target teenagers! www.today.com/parents/teen...
Sweetheart, they target children. The laws need to be stronger and the consequences for the companies much greater. The companies are the problem. www.today.com/parents/teen...
This author's whole personality changed it seems. www.theatlantic.com/magazine/202...