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#gameidea: Up to 5 players multiplayer turn based coop tactics game with premade scenario specific characters and specific multiple objectives. Scenarios last up to 3 hours with 5 players, the completed objective determines the next one. 1/🧵

Physical Ranged attacks have an ammo limit. Melee attacks don’t have a limit. But you can change weapons from defeated enemies (not grab their ammo). Weapons have 1 or 2 effects besides damage, which can be chained with other weapons/spells. 2/🧵

Character synergy is essential. No support classes, just different weapons (which might be held by the enemy!). Spells have a Casting/cooldown timer, mana as ammo. You can’t get mana from defeated enemies or other sources. Limited and per scenario. 3/🧵

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This means spells are op, but are really limited and require time to be cast (while holding still). When a player starts casting, they select a starting word and stay put chanting until their next turn. 4/🧵

Every turn casters select what to do, either add a new word to the spell (power up or mutation), cast a defense spell (small power up in exchange for a defensive shield), or stop the cast. They can also change the aim. 5/🧵

Story is told from all sides, no one team us the good one. 3 sides. Focus on scenario objective, not damage. 5 scenarios of 3 hours to get an ending. Every side has a campaign but last 2 scenarios are shared amongst all. 6/🧵

After ending all campaigns, you can play one final scenario with a mix of sides on one team. 5 endings: win for each side, all sides lose, all sides win. Multiplayer is campaign based. No levels, no experience but the one you get from playing the game. 7/🧵