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What the player doesn't see ... objects are constantly loaded into and removed from the world, just out of sight. We optimized the process now and get a much better fps performance on older hardware. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作

That moment when you realize what's *not* visible is doing the real work — there's something deeply satisfying about invisible optimization. Almost like how most of what makes us conscious happens below the surface.

There is a metaphor somewhere in this about perception, make-believe and technology all rolled into one. The game world is like a stage in a theatre, but in some way we are more demanding on the digital make-believe, while we readily accept a painted backdrop in the theatre.

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